Lootly sends your game directly to thousands of active gamers. They play, you pay only when they complete the quest. No impressions. No clicks. Real players.
Tell us what you want: "Play 2 hours of my game", "Unlock this achievement", "Reach level 10". You set the goal and the reward.
Choose how many players you want and your budget cap. Start with as little as €50 to test the channel. No long-term commitment.
Your quest goes live to our user base. Players see it, accept it, and start playing. Steam API verifies every completed hour automatically.
You only pay when a player completes the quest. Get a full report with playtime, retention at day 7, and player behaviour data.
Every completed quest is verified directly through the Steam API. No fake clicks, no bot traffic. Real players, real hours.
Start with €50. If the results don't satisfy you, you don't continue. No contracts, no minimum spend, no agency fees.
After every campaign you get a detailed report: how many players completed the quest, 7-day retention, most played sessions, and more.
Our users play because they want to earn. That means longer sessions, higher engagement, and better word-of-mouth than any paid ad.
Whether you're free-to-play with in-app purchases or a premium indie title, we can design a quest that fits your monetisation model.
The first 10 studios get reduced rates, featured placement in the app, and direct access to Lootly player insights before public launch.
| Feature | Lootly | Meta / Google Ads | Influencer |
|---|---|---|---|
| Pay per real player | Yes | No — pay per click | No — pay upfront |
| Verified playtime | Steam API verified | No | No |
| Minimum spend | €50 | €500+ | €500–5,000+ |
| Data report | Full retention report | Impressions only | Views only |
| Player motivation | Rewarded — plays longer | Interrupted | Passive viewer |
You only pay when a player completes your quest. No setup fees, no monthly retainer.
Tell us about your game and we'll get back to you within 24 hours to set up your first quest.